Fish eats a fish

Fish eats a fish

Start with a friendly fish that eats plankton, but then as you grow, you can hunt toothy predators. There are two variants of the game, this is a walkthrough and a survival arcade. In the passage mode, the progress of the growth of the fish is preserved, and more dangerous predators appear.

Start Playing Fish eats a fish: A Quick Guide

Control: mouse, touch screen
1. Collect plankton floating in the water by clicking on the screen or on the left mouse button on the screen. If the fish has become a predator, eat other fish below the class. Click on the character icon, here you can see which fish you can eat.

2. The winner is the one who eats the required amount of food faster. See the account status, next to the icon. Each level has its own final result.

Key Points of the Game

+2 mode game
+Over 30 levels

What is the main category for Fish eats a fish?

This game represents the Casual category.

Which individual or company worked on creating this game?

The organization behind this game's creation is winxland.ru.

What topics does this game focus on?

The game is described through its tags as fish.

Are there any blood effects or animations in the game?

Yes, there are bloodstains or bloodshed in Fish eats a fish.

Which game development software or technology is responsible for the creation of this game?

The game uses the open-source game engine WebGL.

For which gender is this game most suitable?

This game is meant for any Male & Female player.

Is Fish eats a fish compatible with mobile devices?

Yes, Fish eats a fish is designed to work smoothly on mobile phones and tablets.

What are the age recommendations for this game?

The age groups most likely to enjoy this game are Kids, Teens, Young Adults, Adults, Seniors.

Is this game appropriate for a young age group?

No, Fish eats a fish is not tailored for kids’ entertainment.

Are there any scenes or actions in the game that could be considered cruel?

Yes, Fish eats a fish involves harm or cruelty towards characters.
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